In 4.3.2 Deterrence will gain a 30% damage reduction over the course of its duration in addition to its current effects. This post discusses how to take advantage of Deterrence and its new buff.
Posts Tagged ‘deterrence’
Uses for the New Deterrence in PVE
Posted in Hunter, World of Warcraft, tagged 4.3.2, deterrence on January 21, 2012| 10 Comments »
No more deterrence while carrying a flag
Posted in battlegrounds, Hunter, pvp, World of Warcraft, tagged battlegrounds, deterrence, patch 4.1, pvp, undocumented on May 1, 2011| 7 Comments »
While it’s nice to be able to deterrence if disarmed, there was an undocumented change that slipped through with 4.1: we can no longer use deterrence while we hold the flag in a battleground. This is probably because a double deterrence combined with a double disengage (and the nice little 40% speed boost that comes with it) would prevent anyone from stopping a hunter from getting across the field, but it certainly makes us less attractive as flag carriers.
Ability Spotlight: Deterrence
Posted in Hunter, World of Warcraft, tagged ability spotlight, deterrence on February 24, 2011| 11 Comments »
This round of Ability Spotlight focuses on Deterrence. As usual, we’ll be looking at pve applications here, leaving pvp applications for other writers.
Why stamina-stacking doesn’t work in Arenas
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, deterrence, disengage, fan of knives, feign death, gimmick, HP, hunter v. wild, master's call, pvp, resil, resilience, scatter shot, silencing shot, stacking, stam, stamina, survival instincts on August 22, 2009| 2 Comments »
Sometime early in s6, hunters looked at the talent hunter vs. wild and thought to themselves, what if I gemmed and enchanted completely for stamina? The desire to make a gimmicky kind of build work is understandable given how successful, in WOTLK alone, stuff like shadowfrost DKs (a phenomenon that appears to be making a comeback in the aptly named sfrost 2.0 spec), fan of knives rogues, and other specs were. These builds revolve around pressing 1 or 2 buttons and completely overwhelming the opponents with damage. Unfortunately for hunters, if there is a truly effective, gimmicky build out there, it has yet to be discovered. Today I will explain why stam-stacking isn’t worth it. The proof, I hope, is in the pudding. But first an explanation: (more…)
Tricks of the Hunter Trade!
Posted in arena, Hunter, pvp, World of Warcraft, tagged abolish, arena, bladestorm, chaos bolt, charge stun, cheap shot, class strategy, conflaguration, dead zone, death grip, deterrence, disarm, distracting shot, evasion, feign death, flare, freezing arrow, gargoyle, gladius, hammer of wrath, heroic throw, immolate, intercept, intervene, judgement, kidney shot, mirror image, overpower, polymorph, pvp, scare beast, scatter shot, shadowfiend, silencing shot, tranquilizing shot, tricks, vanish, viper sting, water elemental, wrath of the forsaken, wyvern sting on August 6, 2009| 13 Comments »
This post will feature useful tips for hunters versus each class. The tips are meant to be general, and you should look for ways to apply them in any setting you can. Playing your class to its fullest is one of the few remaining ways to enjoy WoW, since the advent of the Death Knight ;) (more…)
S7 and You (Yeah, I Did Just Look That Gift Horse In The Mouth)
Posted in arena, Hunter, pvp, World of Warcraft, tagged arena, aspect of the cheetah, black arrow, catlike reflexes, chaos bolt, cleave, deterrence, entrapment, explosive trap, freezing trap, frost trap, hunters, immolation trap, kill command, lock and load, mind numbing poison, patch 3.2, PMR, pvp, roar of sacrifice, s6, s7, season 6, season 7, snake trap, traps on August 4, 2009| 2 Comments »
If you spend a lot of time on the popular forums, like the class specific ones at the Blizzard site or the class specific ones on arenajunkies.com, you will notice a lot of doom ‘n’ gloom posts about 3.2 not being too great for hunters, despite many people’s opinion, including Ghostcrawler’s, that season 6 was not good for hunters at all. Well, they’re partly right and partly wrong about 3.2. Most of the time, the patch notes reflect changes that can be construed in one of two ways: “Oh, sweet buff,” or “Shit, why are they nerfing that.” (more…)