Node based battlegrounds (Arathi Basin and Eye of the Storm, mainly) are curious. The strategy for winning them relies heavily on the ability for individuals to balance two things that don’t match well at all: spreading out and grouping up. Most people in a random BG will be in a constant cycle of:
- Find nearest fight or opponent
- Res, goto 1
This is fine, and two evenly matched teams doing this will have a pretty close match. If, however, there’s a better general understanding of the strategy behind winning node based BGs on one team, then they can do well against much better geared teams.
The strategy that works best is to apply as much force (players) as possible where they have as little protection as possible. Force scales better the more players you have, and even better if one of the players happens to be a healer.
Let’s look at a typical situation: your opponent somehow manages to get a large group of people to a base your team is holding with a few defenders. What’s the right way to react when you die?
- Run straight back to the fight and try to win this time
- Find another node they’ve left less defended and try to take that
Most people don’t even think about it- they just run back and try to win a fight they just lost. The more optimal strategy, however, would be to take as many people as you can get and hit something else. As long as your opponent’s group is still capturing the base you just died at, they’re not defending something they own. Find it, and hit that instead.
Not alone, though. For this to work, you still need to apply more force than any one player can do alone. You need to get the attention of some people around you, and hit the new target as a group. This is a big part of why premades are better than random teams- more than gear, in my opinion. They communicate information about their opponent’s defenses, and use it to make decisions about where to go next.