Well, there goes my favorite bug: Phyllixia posted that explosive traps no longer provide a 100% lock and load on the first tick. The explosive trap bug was more of a trash hack- the only actual encounter it will really affect us on is the gunship, and that’s fairly roflstompable anyways. Also, rapid fire now consumes a global cooldown. It used to not be usable while you were on cooldown, but you could cast another shot immediately.
If you have rapid fire macroed with any other GCD ability, you should go and separate them now. Of course, since we’re all timing our cooldowns manually, I’m sure nobody has it macroed into their shots, right? :P
edit: Thanks to Cryptaas for pointing out in the comments that evidently, what they meant to say is that rapid fire apparently will now be firable even when you’re on a global cooldown. I am nowhere near a WoW client to test this, but it’s a change for the positive, if slight :)
Lastly- I promised a post yesterday that’s still in my drafts. It’s taking longer than I thought it would, but it’ll be a good one!