Going through the many MMO-Champion posts from yesterday, there’s a lot of info. This post is going to contain just the stuff that will affect hunters.
From the patch notes:
- Tail swipes will no longer punt pets
- They redid the AOE cap mechanic- AOE will only hit as hard as it hits on 10 targets, whereas before it had a cap to damage done (probably per second)
- Resilience is now passed down to pets!!
- Diminishing returns for taunt has been toned down, and removed for most mobs. This means that if a tank goes down and you need to buy time for a battle res, you will be able to distracting shot the mob off a healer unless the mob is specifically affected by taunt DR, and then you’re still more likely to be able to get it.
- Call stabled pet now has a 5 minute cooldown (except that you can probably still get unlimited use of this by switching specs, which currently resets the call stabled pet cooldown).
- Deterrence now makes ranged attacks miss too!!
- Cower no longer reduces threat, but reduces damage taken and is on a cooldown. It will reduce the mobility of pets, unless the pet has “improved cower”. Vigilance on my pet please?
- Since avoidance on pets has been made inherent, that spot on their talent tree has been replaced with a DPS talent called “Culling The Herd” which gives both the hunter and pet a 3% DPS increase that lasts 10 seconds every time the pet crits with a focus dump ability. Gradual BM buffs ftw!
- Wolverine bite, in the cunning tree, is now triggered by pet crits instead of target dodges.
- Slight buffs to several pet special abilities:
- There will be raid quests every reset.
From their datamining:
- New hunter tier 10 set models (HD version).
- New hunter tier 10 set bonuses are (probably unfinished) 2t10 and 4t10. Much better! No matter what they fill in for the time value on the 2t10 bonus.
- In addition to Need and Greed, they’ve added the option to roll for “Disenchant”
All in all, this patch looks promising! I have always felt that Blizzard was a little too quick to throw away any reason to run older content- when they give loot from a easy 5 man that’s better than the majority of drops from Naxx 25, they’ve effectively thrown away any reason to ever set foot in Naxx 25 again. These weekly quests, if rewarding enough, might give guilds a much needed incentive to hold a second (or maybe even third!) raid night.