My paladin healers are busy guys. Between keeping my pet alive with splash heals from their holy light and actual heals that will bounce back to the tank through beacon of light, they’ve got a lot on their hands. That and I believe feign death is for pansies. Hunters were given a bubble for a reason!
That said, I noticed that my passive armor penetration rating was getting up there without any work (gems, food, etc) on my part. I decided to try taking improved arcane shot out of my build and arcane shot out of my standing still rotation. My logic was that since arcane shot is one of those shots that already ignores armor, I might be able to get more DPS out of the extra steady shot (which does benefit from ArP and piercing shots, and has two nice procs) per cycle, and the extra mana provided the freed up talent points.
The question was where would I put the talent points I now have free? I want to use as many as possible on mana and, since I needed something in the top part of the marksman tree in order to advance to the bottom part, I picked a point in efficiency over one point in improved arcane, improved hunter’s mark, or focused aim. There’s already a hunter with improved mark, and his is glyphed too. Focused aim doesn’t contribute to pet expertise like hit rating does, and I honestly don’t move that much in most of the content we are working on now. That left efficiency.
This combined with two points in rapid recuperation should mean the end of mana trouble for me. The last point is the stickler though- I dropped it in focused aim, but am thinking of putting it somewhere else. Trueshot aura would be a waste because of all the buffs it doesn’t stack with, and aside from maybe a little extra range from hawk eye, there’s nothing outside the marks tree within reaching distance that would increase my DPS. Still, I could easily get to hit cap by gear. For now, FA will do.
Now how does this change my rotation? It actually makes things simpler when I can stand and shoot- I hit chimera and aimed shot when they’re available, and fire steady shots when they’re not. There’s no chance of my wasting a charge of improved steady shot proc on an arcane shot any more either.
End result- if you have the right gear and find yourself in viper once in a while, you might be able to get some DPS out of taking arcane shot out of your rotation. Still cast it when you move, but not when you can cast a steady shot. To see whether you’re in this situation, import your character to www.femaledwarf.com.